Cloud gaming ban on the App Store, and mandatory WebKit usage, both declared anti-competitive

Cloud gaming | MFi iPhone game controller

Apple faces an avalanche of antitrust investigations and lawsuits around the world, with the App Store getting the greatest attention.

One of the restrictions placed on App Store gaming apps is a ban on cloud gaming apps. This means that a developer cannot offer an app that provides access to multiple games played via cloud servers. It’s suggested that the company’s aim here is to protect its own share of per-game revenue and to block competition to its own Apple Arcade subscription gaming service.

Additionally, while Apple allows any developer to create its own web browser, and offer it through the App Store, the Cupertino company only approves browsers that use its own WebKit rendering engine. This makes it impossible for a developer too, for example, make a browser app that is faster than Safari – and Apple also blocks access to some Safari features, like Apple Pay integration.

Cloud gaming ban anticompetitive

The UK’s Competition and Markets Authority (CMA) carried out an investigation into various antitrust complaints against both Apple and Google and has today announced its findings. It says both companies restrict competition.

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Cloud gaming ban on the App Store, and mandatory WebKit usage, both declared anti-competitive