Global spending on game subscriptions is expected to reach US$19 billion in 2024

Cloud Gaming: The Future of Interactive Entertainment

According to Omdia's latest "Game Subscriptions and Cloud Gaming Market Forecast" report, global game subscriptions is expected to reach US$19 billion in 2024, marking the second consecutive year of double-digit revenue growth. Omdia estimates that the revenue in the global game subscription market will exceed US$27 billion.

The Omdia report covers 43 game subscription markets worldwide and categorizes all subscriptions into three major categories: game library services, in-game/single-game subscriptions, and platform subscriptions that offer various online features.

Game library services allow users to play a rotating catalog of games. They are projected to generate US$8 billion in revenue in 2024. In-game/single-game subscriptions and platform subscriptions are expected to generate US$7.4 billion and US$3.7 billion in revenue, respectively.

The report predicts that by the end of 2024, the total number of paid game subscriptions, excluding in-game subscriptions, will reach 168 million, growing to 203 million by 2028. Game subscription spending will surpass US$27 billion by 2028, accounting for 14% of total global gaming spending.

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Global spending on game subscriptions is expected to reach US$19 billion in 2024